AI Insights · Timothy · April 2025
Ultracasual Games Performance in South Africa Q1 2025
Explore the performance trends of the top ultracasual games on a unified platform in South Africa during Q1 2025, based on Sensor Tower data.
In the first quarter of 2025, ultracasual games in South Africa showed varied performance across top titles on a unified platform, combining both iOS and Android data. Here's a closer look at the trends for the leading games.
PlaySlime: Slime Simulator Game from Slime Simulator Studio experienced a consistent revenue pattern, peaking at around $303 in March. Weekly downloads fluctuated, starting at over 500 and dipping to around 91 before recovering to 207 by the end of the quarter. Active users remained relatively steady, hovering around 2.3K to 2.6K.
Perfect Tidy by ABI GLOBAL LTD. saw a decline in revenue from $157 to around $100 by March. Downloads started strong at over 10K, decreasing to about 4.7K by the quarter's end. Active users followed a similar trend, beginning at 22.2K and dropping to 6K.
World of Slime Simulator Games from Solid Apps INC. maintained a low download rate, with minimal activity throughout the quarter. Revenue ranged from $92 to $66, while active users decreased slightly from 128 to 75.
Draw it by Kwalee Ltd displayed a gradual increase in downloads, reaching 3.3K by the end of March. Revenue fluctuated, peaking at $62, while active users showed a significant increase from 2.6K to over 6.2K.
Fluid Simulation by Pavel Dobryakov had stable revenue, with minor fluctuations around $30. Downloads peaked at 431 in February, dropping sharply to 34 by the end of March. Active users followed a downward trend from 1.1K to 701.
This data, sourced from Sensor Tower, reveals diverse trends in user engagement and financial performance across these top ultracasual games. For more detailed insights, visit Sensor Tower's platform.